MIRASTELL
escape among
the stars


Alpha version 2.0.0

New Features

Curated Rooms
- Hidden throughout the ship are special rooms that exist as their own closed level
- These rooms are used sometimes used for quests, but can also be found through entraces that randomly generate in the world
- Curated rooms found in the world hold special rewards, but can only be completed once

Day Cycles
- Players will gain a stack of "exhaustion" after an expidition (previously called an attempt)
- While under the effects of exhaustion, players cannot begin a new expidition. No other activities are limited
- Exhaustion can be removed by sleeping
- Sleeping also ends the day
- The number of in-game days is tracked, and displayed to the player
- The number of days that have passed will act as a trigger for certain scripted in-game events in the future


Reworks and Improvements

Level generation
- Level generation has been almost comepltely rewritten
-Levels will now be much larger

Quests
- Several new quests have been added, including a quest chain for a brand new weapon
- The number of trackable objectives for quests has been dramatically increased
- Most of the quests in the game have been reworked, or have new rewards


Miscellaneous

- Added a button to the pause screen that will kill the player if they get stuck somewhere
- Players no longer will start the game with the light pistol
- Added weapon models that the player will hold in combat
- Added limited sound effects to combat. More will be available in the future.

Bug Fixes
- Fixed a bug where settings would be reset each time the game was launched, defeating the purpose of having them at all
Optimization