Julius Condemi

Game Designer


What have I made?

Major Projects:

Mirastell is a 2D Action-RPG with a cross between turn-based and bullet-hell combat which I built over the course of over 3 years. It's available now on steam.

It features a complex combat sandbox, a compelling narrative, and multiplayer co-op on player-run servers.

Click to learn more!

In April 2019, Overwatch added a set of scripting tools that players could use to build custom game modes and activities. Using these tools, I have built several gamemodes and PvE activities in the Overwatch engine.

These projects feature unique hero abilities, combat systems, enemy AIs, and more.

Click to learn more!

Smaller Projects:

About Me

Who am I?

My name is Julius. I'm a game designer with a focus in gameplay and systems design. I have a little over 3 years of professional indie game development and design experience.

Since 2017, I have been working as the designer, programmer, writer, and creative director for my indie project, Mirastell, which you can read more about here.

Currently, I am trying to find work in a studio with a great culture where I can find mentorship and grow as a designer.


Where can you find me?

If you have any questions about my work, or want to connect, feel free to send me a message!