Mirastell is a clear expression of my creative vision, which I have been working on for over 3 years. In recent months, I have collaborated with a few artists and a writer to finalize the game, and build post-launch content. Working with these developers has taught me a lot about how to express my vision for the game.

Below, I've written up a list of features I worked on during development. Additionally, I have provided some longer write-ups about how the game has evolved over time, as well as some example code pulled from its lighting engine.


Extended Write ups: