Drink from the firehose
About this page
This page is a collection of my verious games and projects that I want to show off. The code for all of them was written by me, unless stated otherwise. Most of the art in these projects is also not mine, and I make no claim over it. If you want to know if something is mine, just ask yourself if any of the small children in your life could replicate it in MS paint. If so, it was likely me.
Mirastell is my largest project yet, at around 10,000 lines of code written by me. Working on it has taught me so much about game design and engineering, and I have enjoyed every second. An alpha build is currently available for download on its website, which is linked below.
During my time with KidOYO I created a set of courses and challenges meant to certify students in game development with Phaser JS. This material is available on oyoclass, an online learning platform created by KidOYO, as part of their game develoment package.
This project is one of my favorites. Using a node JS backend, this game supports a theoretically infinite number of players. The server is able to track player position with extremely low latency, and uses some fun math to predict the movment of players and ensure they are displaying in the correct position for everyone connected.
This is a basic proof of concept of cloud computing using ad-hoc pier to pier. It uses google's firebase to send equations and solutions between computers. It can be on your computer or on another. Simply input an equation into the front and hit the button, then the back end will calculate the answer and your computer will recieve and display it.
My links to the project are currently down. I'm working hard to replace them
This is the code for a lesson that I made June of 2018. It is an HTML 5 maze game with an enemy, key mechanic and win screen. These small features were made to be modular, and easy to teach. I do not currently have a copy, but one should be available soon.
This was one of the first games I ever made completely by myself, and I am immensely proud of it, to this day. It was built with Construct 2, somettime in 2016. In it you play a miliraty agent, fighting against pretty generic enemies. It's actually pretty fun!