This project is a work in progress first person shooter game.
Typically, I like to make sure that projects are fairly polished before I add them to my portfolio, but I feel really great about how the weapons feel so far, so I wanted to add a preview of them ahead of the full project being completed.
Weapons in this project have 22 different stats that I can use to create unique behavior and feel across different weapon types. These stats control things like recoil, aim speed, damage, and more.
Note: Muzzle flash is super over-tuned here, sorry!
Weapon model, reload, movement, and aim animations sourced from Epic's Shooter Game example project. All firing animations are mine. Sound effects sourced from PM Sound Effects.